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Video Games Hard

Video Games Quiz for Genius Level Players

Only true video game geniuses need apply — 20 expert-level video games quiz questions and answers across every topic.

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1. Which museum, located in Rochester, New York, houses the World Video Game Hall of Fame?

  • A. The Strong National Museum of Play ✓
  • B. The Smithsonian American Art Museum
  • C. The Computer History Museum
  • D. The National Videogame Museum (UK)

💡 The Strong National Museum of Play, located in Rochester, New York, houses the World Video Game Hall of Fame.

2. Which term describes a technique in speedrunning where players exploit unintended game mechanics or glitches to save time?

  • A. Glitching (or sequence breaking) ✓
  • B. Grinding
  • C. Modding
  • D. Farming

💡 'Glitching', or 'sequence breaking', describes exploiting unintended game mechanics or glitches to save time during a speedrun.

3. Which game, developed as a class assignment at Cambridge University in 1952, is considered one of the earliest known video games, based on tic-tac-toe?

  • A. OXO ✓
  • B. Tennis for Two
  • C. Spacewar!
  • D. Colossal Cave Adventure

💡 'OXO', a tic-tac-toe game developed at Cambridge University in 1952, is considered one of the earliest known video games.

4. Which game scholar's book 'Man, Play, and Games' (1958) built upon and expanded earlier theories of play, notably categorizing different types of games?

  • A. Roger Caillois ✓
  • B. Johan Huizinga
  • C. Ian Bogost
  • D. Jesper Juul

💡 Roger Caillois's 1958 book 'Man, Play, and Games' built upon earlier theories of play, notably categorizing different fundamental types of games.

5. Which philosopher and game scholar's book 'Homo Ludens' (1938) heavily influenced later academic thinking about the nature of play and games?

  • A. Johan Huizinga ✓
  • B. Roger Caillois
  • C. Ian Bogost
  • D. Jesper Juul

💡 Johan Huizinga's 1938 book 'Homo Ludens' heavily influenced later academic thinking about the fundamental nature of play and games.

6. Which concept, 'procedural rhetoric,' coined by scholar Ian Bogost, refers to persuasion through the design of a game's rules and processes?

  • A. Procedural rhetoric ✓
  • B. Ludonarrative dissonance
  • C. Emergent narrative
  • D. Systemic design

💡 'Procedural rhetoric', coined by scholar Ian Bogost, refers to persuasion achieved through the design of a game's underlying rules and processes.

7. Which pioneering computer game, developed in 1962 at MIT, is widely considered one of the first digital video games ever created?

  • A. Spacewar! ✓
  • B. Tennis for Two
  • C. OXO
  • D. Pong

💡 'Spacewar!', developed in 1962 at MIT, is widely considered one of the very first digital video games ever created.

8. Which term describes a game genre focused on stealthy, non-confrontational gameplay, notably popularized by the 'Metal Gear' franchise?

  • A. Stealth game ✓
  • B. Survival horror
  • C. Immersive sim
  • D. Roguelike

💡 'Stealth game' describes a genre focused on stealthy, non-confrontational gameplay, notably popularized by the Metal Gear franchise.

9. Which term describes games that emphasize player-driven emergent stories and simulation-heavy systems, notably exemplified by titles like 'Deus Ex'?

  • A. Immersive sim ✓
  • B. Roguelike
  • C. Metroidvania
  • D. Soulslike

💡 'Immersive sim' describes games emphasizing player-driven emergent stories and deep simulation systems, notably exemplified by 'Deus Ex'.

10. Which documentary, 'Indie Game: The Movie' (2012), chronicles the development struggles of several notable independent game developers?

  • A. Indie Game: The Movie ✓
  • B. King of Kong
  • C. Free to Play
  • D. Ready Player One

💡 'Indie Game: The Movie' (2012) chronicles the intense development struggles of several notable independent game developers.

11. Which term describes a genre characterized by procedurally generated levels, permadeath, and turn-based or grid-based gameplay, originating from the 1980 game 'Rogue'?

  • A. Roguelike ✓
  • B. Metroidvania
  • C. Immersive sim
  • D. Stealth game

💡 'Roguelike' describes a genre with procedurally generated levels, permadeath, and turn-based gameplay, originating from the 1980 game 'Rogue'.

12. Which earlier game, developed in 1958 by physicist William Higinbotham, is considered one of the very first video games, predating 'Spacewar!'?

  • A. Tennis for Two ✓
  • B. OXO
  • C. Spacewar!
  • D. Colossal Cave Adventure

💡 'Tennis for Two', developed in 1958 by physicist William Higinbotham, is considered one of the very first video games, predating 'Spacewar!'.

13. Which term, coined by game scholar Gonzalo Frasca, distinguishes the study of games as a distinct field from narrative-focused media studies?

  • A. Ludology ✓
  • B. Narratology
  • C. Game theory
  • D. Procedural rhetoric

💡 'Ludology', a term associated with scholar Gonzalo Frasca, distinguishes the academic study of games from narrative-focused media studies.

14. Which video game preservation organization, founded in 2017, focuses on archiving and researching the history of video games?

  • A. The Video Game History Foundation ✓
  • B. The Strong National Museum of Play
  • C. The International Game Developers Association
  • D. The Entertainment Software Association

💡 'The Video Game History Foundation', founded in 2017, focuses specifically on archiving and researching the history of video games.

15. Which term, 'Metroidvania,' describes a genre blending exploration-focused, interconnected level design with the acquisition of new abilities?

  • A. Metroidvania (inspired by Metroid and Castlevania) ✓
  • B. Roguelike
  • C. Immersive sim
  • D. Soulslike

💡 'Metroidvania', named after 'Metroid' and 'Castlevania', describes a genre blending interconnected exploration with the gradual acquisition of new abilities.

16. Which academic concept, 'flow,' developed by psychologist Mihaly Csikszentmihalyi, is frequently applied to analyzing engaging game design?

  • A. Flow (state of optimal experience) ✓
  • B. Ludonarrative dissonance
  • C. The magic circle
  • D. Procedural rhetoric

💡 'Flow', a concept developed by psychologist Mihaly Csikszentmihalyi describing a state of optimal engagement, is frequently applied to analyzing engaging game design.

17. Which academic field studies video games as a distinct medium, examining their form, culture, and impact?

  • A. Game studies (or ludology) ✓
  • B. Computer science exclusively
  • C. Media studies exclusively
  • D. Art history exclusively

💡 'Game studies', also known as ludology, is the academic field dedicated to studying video games as a distinct medium.

18. Which game, 'Braid' (2008), developed by Jonathan Blow, is often cited as a landmark title in popularizing the 'indie game' movement?

  • A. Braid ✓
  • B. Super Meat Boy
  • C. Fez
  • D. Cave Story

💡 'Braid' (2008), developed by Jonathan Blow, is often cited as a landmark title that helped popularize the modern 'indie game' movement.

19. Which term, 'Soulslike,' describes a genre of challenging action RPGs inspired by the design philosophy of FromSoftware's 'Dark Souls' series?

  • A. Soulslike ✓
  • B. Metroidvania
  • C. Roguelike
  • D. Immersive sim

💡 'Soulslike' describes a genre of challenging action RPGs directly inspired by the design philosophy of FromSoftware's Dark Souls series.

20. Which game design concept, 'the magic circle,' borrowed from cultural theorist Johan Huizinga, refers to the boundary separating a game's world from ordinary reality?

  • A. The magic circle ✓
  • B. The core loop
  • C. The MDA framework
  • D. Ludonarrative dissonance

💡 'The magic circle', a concept borrowed from cultural theorist Johan Huizinga, refers to the conceptual boundary separating a game's world from ordinary reality.

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